I don't mind rebuilding a shelter and having to build certain things, I do mind is fact I'm not able to save anything from previous journey such as an advance bow or rifle, the gist is well you'd buy equipment from the station, except its all junk and also doesn't make any sense lore wise. Talents don't seem to really make an impact, the tech tree is a mess and ♥♥♥♥♥ all out of order, and then there's the orbital workshop, what a joke. This lack of focus also shows in the way they do the sessions and character development. They could've had an end-game goal like earning your character a ticket back home or using the exotic materials to refuel a ship again to get back home. Which I was like cool I'm a space miner, but the way they've laid the game out is stupid and boring and pointless long term. Idea is you are prospector for agencies to mine exotic materials. Sadly no, they dropped the ball hard when they designed this game. PS: the devs are working on a fishing rod item? i can catch fish in 2 seconds with bows and arrows made of scrap, why would i need an item that do the same but slower?! this game needs better direction I dont know how active the devs are, i just hope they listen to the community because in its current state there's no point in playing past the initial few hours. Survival games are about surviving for a long time, expanding your knowledge and your bases and gradually becoming more powerful and savvy while fighting more and more extreme enemies and weather. clearly the devs are fans of survival games and roguelikes and tried mixing the 2. what's the drive to play any mission at all? everything we do is scrapped as soon as we finish a mission so what's the point? who wants to gather copper for 4 hours to build advanced crafting stations only to lose it all as soon as our mission dings? So my question is: what's the point of the game? what are we doing? who are we helping? the missions are clearly not doing a single thing for the world below us or the base above us. every item is meaningless, useless or redundant.Ĭompleting missions also change nothing in the world and change nothing on your orbital base, which you cant explore btw, it's just a menu. outside of a suit that allows you to slot food, oxygen and water canisters on it there's no functionally different items in the entire pre mission shop. Somehow all my files were removed from my github so Had to upload them again.So, been playing for a few days and it's dawned on me that there's no goal to the game.Įvery single base you build is deleted immediately after finishing any mission.Īll the ores you gather from caves (btw searching for ore caves is 75% of the game's entire gameplay) is lost too.įinishing missions gives you an x currency that unlocks stuff outside of missions, but the stuff you unlock is meaningless as you have to start building a base from scratch every single mission you initiate. Updated Elevators mod to now include a level 16 Elevator for those that may be using the building height mod and want to go to the top of thier structure. This moves the Generator and Electric Spline tool to Machining bench where it should have been. ![]() So once this is done the only way to use my mods would be through Mod Manager.When this next version is released there will be no need to go searching for mods as they will all be avail in Mod Managers download Database page.Īdded Tier3Electricity mod. My mods will soon be switched over to EXMOD zip files as these will allow downloading and adding to Mod Manager without any issues even if they are months old. ![]() ![]() I am waiting until servers come out of beta before further testing as I feel most the issues will be resolved. I will not be doing any further testing as my results so far have been so inconsistant. With the addition of dedicated servers these can cause problems as the servers are in beta. Just a heads up, many of my mods use uasset files for them to work.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |